[INFO] cloning repository https://github.com/JunkuiZhang/castle_game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/JunkuiZhang/castle_game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] c00e68ae0cb2b2c45707eecfcb6fd8ee066be277
[INFO] checking JunkuiZhang/castle_game against master#cfbc6d4cf1acbac5c025acf8ed68929caa551df3 for pr-75494-beta
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game" "/workspace/builds/worker-8/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-8/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/JunkuiZhang/castle_game on toolchain cfbc6d4cf1acbac5c025acf8ed68929caa551df3
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+cfbc6d4cf1acbac5c025acf8ed68929caa551df3" "read-manifest" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/JunkuiZhang/castle_game
[INFO] finished tweaking git repo https://github.com/JunkuiZhang/castle_game
[INFO] tweaked toml for git repo https://github.com/JunkuiZhang/castle_game written to /workspace/builds/worker-8/source/Cargo.toml
[INFO] crate git repo https://github.com/JunkuiZhang/castle_game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+cfbc6d4cf1acbac5c025acf8ed68929caa551df3" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:a636fd89d022f18117e1dc8fb37a0a009933cdbbe082814857f0e2024962d47c" "/opt/rustwide/cargo-home/bin/cargo" "+cfbc6d4cf1acbac5c025acf8ed68929caa551df3" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 7aed08771c81376d2269e8987a829cda47dd797c742858af71801c2401b7f4c3
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] running `Command { std: "docker" "start" "-a" "7aed08771c81376d2269e8987a829cda47dd797c742858af71801c2401b7f4c3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "7aed08771c81376d2269e8987a829cda47dd797c742858af71801c2401b7f4c3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "7aed08771c81376d2269e8987a829cda47dd797c742858af71801c2401b7f4c3", kill_on_drop: false }`
[INFO] [stdout] 7aed08771c81376d2269e8987a829cda47dd797c742858af71801c2401b7f4c3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:a636fd89d022f18117e1dc8fb37a0a009933cdbbe082814857f0e2024962d47c" "/opt/rustwide/cargo-home/bin/cargo" "+cfbc6d4cf1acbac5c025acf8ed68929caa551df3" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 017e110be9a89a2efe4ef37c73fe6bbf6170e2be307d5c2694223e4b94f0bb98
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] running `Command { std: "docker" "start" "-a" "017e110be9a89a2efe4ef37c73fe6bbf6170e2be307d5c2694223e4b94f0bb98", kill_on_drop: false }`
[INFO] [stderr]    Compiling sfml-build v0.3.0
[INFO] [stderr]    Compiling getrandom v0.1.14
[INFO] [stderr]     Checking cfg-if v0.1.10
[INFO] [stderr]    Compiling bitflags v1.2.1
[INFO] [stderr]     Checking ppv-lite86 v0.2.8
[INFO] [stderr]     Checking widestring v0.4.2
[INFO] [stderr]    Compiling csfml-system-sys v0.5.0
[INFO] [stderr]    Compiling csfml-window-sys v0.5.0
[INFO] [stderr]    Compiling csfml-audio-sys v0.5.0
[INFO] [stderr]    Compiling csfml-graphics-sys v0.5.0
[INFO] [stderr]     Checking rand_core v0.5.1
[INFO] [stderr]     Checking rand_chacha v0.2.2
[INFO] [stderr]     Checking sfml v0.15.1
[INFO] [stderr]     Checking rand v0.7.3
[INFO] [stderr]     Checking castle v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `Color`
[INFO] [stdout]  --> src/game/entity.rs:2:51
[INFO] [stdout]   |
[INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape};
[INFO] [stdout]   |                                                   ^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HUMANS_POS_Y`
[INFO] [stdout]  --> src/game/entity.rs:4:45
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::super::settings::{HUMANS_HEIGHT, HUMANS_POS_Y, GROUND_HEIGHT, GROUND_POS_Y, WINDOW_WIDTH,
[INFO] [stdout]   |                                             ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vector2`
[INFO] [stdout]  --> src/game/entity.rs:9:37
[INFO] [stdout]   |
[INFO] [stdout] 9 | use super::sfml::system::{Vector2f, Vector2};
[INFO] [stdout]   |                                     ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `EnemyState`, `HumanState`
[INFO] [stdout]  --> src/game.rs:9:34
[INFO] [stdout]   |
[INFO] [stdout] 9 | use entity::{Damageable, Entity, HumanState, EnemyState};
[INFO] [stdout]   |                                  ^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Building`
[INFO] [stdout]   --> src/game.rs:14:27
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::game::entity::{Building, BuildingType};
[INFO] [stdout]    |                           ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::intrinsics::transmute`
[INFO] [stdout]   --> src/game.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | use std::intrinsics::transmute;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Index`
[INFO] [stdout]   --> src/game.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 | use std::ops::Index;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Color`
[INFO] [stdout]  --> src/game/entity.rs:2:51
[INFO] [stdout]   |
[INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape};
[INFO] [stdout]   |                                                   ^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HUMANS_POS_Y`
[INFO] [stdout]  --> src/game/entity.rs:4:45
[INFO] [stdout]   |
[INFO] [stdout] 4 | use super::super::settings::{HUMANS_HEIGHT, HUMANS_POS_Y, GROUND_HEIGHT, GROUND_POS_Y, WINDOW_WIDTH,
[INFO] [stdout]   |                                             ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vector2`
[INFO] [stdout]  --> src/game/entity.rs:9:37
[INFO] [stdout]   |
[INFO] [stdout] 9 | use super::sfml::system::{Vector2f, Vector2};
[INFO] [stdout]   |                                     ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `EnemyState`, `HumanState`
[INFO] [stdout]  --> src/game.rs:9:34
[INFO] [stdout]   |
[INFO] [stdout] 9 | use entity::{Damageable, Entity, HumanState, EnemyState};
[INFO] [stdout]   |                                  ^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Building`
[INFO] [stdout]   --> src/game.rs:14:27
[INFO] [stdout]    |
[INFO] [stdout] 14 | use crate::game::entity::{Building, BuildingType};
[INFO] [stdout]    |                           ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::intrinsics::transmute`
[INFO] [stdout]   --> src/game.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | use std::intrinsics::transmute;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Index`
[INFO] [stdout]   --> src/game.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 | use std::ops::Index;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `RenderTarget`
[INFO] [stdout]  --> src/game/entity.rs:2:58
[INFO] [stdout]   |
[INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape};
[INFO] [stdout]   |                                                          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rival_coming`
[INFO] [stdout]    --> src/game/entity.rs:111:33
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {}
[INFO] [stdout]     |                                 ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rival_coming`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dmg`
[INFO] [stdout]    --> src/game/entity.rs:299:38
[INFO] [stdout]     |
[INFO] [stdout] 299 |                     if let Some((id, dmg)) = self.attack_target {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_dmg`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dmg`
[INFO] [stdout]    --> src/game/entity.rs:431:38
[INFO] [stdout]     |
[INFO] [stdout] 431 |                     if let Some((id, dmg)) = self.attack_target {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_dmg`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `hp` is assigned to, but never used
[INFO] [stdout]    --> src/game/entity.rs:479:13
[INFO] [stdout]     |
[INFO] [stdout] 479 |         let mut hp: f32 = 100.0;
[INFO] [stdout]     |             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_hp` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `hp` is never read
[INFO] [stdout]    --> src/game/entity.rs:482:17
[INFO] [stdout]     |
[INFO] [stdout] 482 |                 hp = BUILDING_BASE_MAX_HP;
[INFO] [stdout]     |                 ^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `hp` is never read
[INFO] [stdout]    --> src/game/entity.rs:486:17
[INFO] [stdout]     |
[INFO] [stdout] 486 |                 hp = BUILDING_OTHERS_MAX_HP;
[INFO] [stdout]     |                 ^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `RenderTarget`
[INFO] [stdout]  --> src/game/entity.rs:2:58
[INFO] [stdout]   |
[INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape};
[INFO] [stdout]   |                                                          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game.rs:71:13
[INFO] [stdout]    |
[INFO] [stdout] 71 |         let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))];
[INFO] [stdout]    |             ----^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rival_coming`
[INFO] [stdout]    --> src/game/entity.rs:111:33
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {}
[INFO] [stdout]     |                                 ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rival_coming`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dmg`
[INFO] [stdout]    --> src/game/entity.rs:299:38
[INFO] [stdout]     |
[INFO] [stdout] 299 |                     if let Some((id, dmg)) = self.attack_target {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_dmg`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `dmg`
[INFO] [stdout]    --> src/game/entity.rs:431:38
[INFO] [stdout]     |
[INFO] [stdout] 431 |                     if let Some((id, dmg)) = self.attack_target {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_dmg`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `hp` is assigned to, but never used
[INFO] [stdout]    --> src/game/entity.rs:479:13
[INFO] [stdout]     |
[INFO] [stdout] 479 |         let mut hp: f32 = 100.0;
[INFO] [stdout]     |             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_hp` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `hp` is never read
[INFO] [stdout]    --> src/game/entity.rs:482:17
[INFO] [stdout]     |
[INFO] [stdout] 482 |                 hp = BUILDING_BASE_MAX_HP;
[INFO] [stdout]     |                 ^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `hp` is never read
[INFO] [stdout]    --> src/game/entity.rs:486:17
[INFO] [stdout]     |
[INFO] [stdout] 486 |                 hp = BUILDING_OTHERS_MAX_HP;
[INFO] [stdout]     |                 ^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game.rs:71:13
[INFO] [stdout]    |
[INFO] [stdout] 71 |         let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))];
[INFO] [stdout]    |             ----^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:288:13
[INFO] [stdout]     |
[INFO] [stdout] 288 |         let mut font = graphics::Font::from_file("src/res/fonts/SourceCodePro.ttf")
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:288:13
[INFO] [stdout]     |
[INFO] [stdout] 288 |         let mut font = graphics::Font::from_file("src/res/fonts/SourceCodePro.ttf")
[INFO] [stdout]     |             ----^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     fn fight_status(&mut self) -> &mut EntityFightStatus;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(private_in_public)]` on by default
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:72:5
[INFO] [stdout]    |
[INFO] [stdout] 72 |     fn physical_states(&mut self) -> &mut PhysicalStates;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 80 |     fn rival_dir(&self) -> &Option<EnemyComing>;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:111:5
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {}
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:113:5
[INFO] [stdout]     |
[INFO] [stdout] 113 | /     fn update(&mut self, dt: f32, pos_list: &mut HashMap<u32, Vector2f>, rival_coming: &Option<EnemyComing>,
[INFO] [stdout] 114 | |               rival_pos_list: &HashMap<u32, Vector2f>) {
[INFO] [stdout] 115 | |
[INFO] [stdout] 116 | |         if let Some(enemies_coming_dir) = rival_coming {
[INFO] [stdout] ...   |
[INFO] [stdout] 129 | |         pos_list.insert(self.get_id(), self.get_position());
[INFO] [stdout] 130 | |     }
[INFO] [stdout]     | |_____^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:206:5
[INFO] [stdout]     |
[INFO] [stdout] 206 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:217:5
[INFO] [stdout]     |
[INFO] [stdout] 217 |     fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     fn rival_dir(&self) -> &Option<EnemyComing> { &self.enemy_dir }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:226:5
[INFO] [stdout]     |
[INFO] [stdout] 226 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>) { self.enemy_dir = dir }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:237:5
[INFO] [stdout]     |
[INFO] [stdout] 237 | /     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {
[INFO] [stdout] 238 | |         match rival_coming {
[INFO] [stdout] 239 | |             None => {
[INFO] [stdout] 240 | |                 if self.current_state == HumanState::AttackWaiting {
[INFO] [stdout] ...   |
[INFO] [stdout] 247 | |         }
[INFO] [stdout] 248 | |     }
[INFO] [stdout]     | |_____^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:390:5
[INFO] [stdout]     |
[INFO] [stdout] 390 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:401:5
[INFO] [stdout]     |
[INFO] [stdout] 401 |     fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:409:5
[INFO] [stdout]     |
[INFO] [stdout] 409 |     fn rival_dir(&self) -> &Option<EnemyComing> { &self.rival_direction }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:410:5
[INFO] [stdout]     |
[INFO] [stdout] 410 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>) { self.rival_direction = dir; }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:535:5
[INFO] [stdout]     |
[INFO] [stdout] 535 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static is never used: `HUMANS_POS_Y`
[INFO] [stdout]   --> src/settings.rs:13:1
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub static HUMANS_POS_Y: f32 = 525.0;
[INFO] [stdout]    | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant is never constructed: `Others`
[INFO] [stdout]   --> src/game/entity.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     Others,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `armor`
[INFO] [stdout]   --> src/game/entity.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 45 |     armor: f32,
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `is_infant`
[INFO] [stdout]   --> src/game/entity.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     is_infant: Option<f32>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `velocity`
[INFO] [stdout]    --> src/game/entity.rs:332:5
[INFO] [stdout]     |
[INFO] [stdout] 332 |     velocity: f32,
[INFO] [stdout]     |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function is never used: `set_position`
[INFO] [stdout]    --> src/game/entity.rs:508:12
[INFO] [stdout]     |
[INFO] [stdout] 508 |     pub fn set_position(&mut self, pos: system::Vector2f) {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function is never used: `resize`
[INFO] [stdout]    --> src/game/entity.rs:512:12
[INFO] [stdout]     |
[INFO] [stdout] 512 |     pub fn resize(&mut self, size: system::Vector2f) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct is never constructed: `UIString`
[INFO] [stdout]  --> src/game/ui.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | struct UIString;
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct is never constructed: `UICardsInfo`
[INFO] [stdout]  --> src/game/ui.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | struct UICardsInfo;
[INFO] [stdout]   |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:136:21
[INFO] [stdout]     |
[INFO] [stdout] 136 |                     drop_index.iter().map(|x| x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` on by default
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:168:21
[INFO] [stdout]     |
[INFO] [stdout] 168 |                     drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:205:21
[INFO] [stdout]     |
[INFO] [stdout] 205 |                     drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:236:13
[INFO] [stdout]     |
[INFO] [stdout] 236 |             humans_drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     fn fight_status(&mut self) -> &mut EntityFightStatus;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(private_in_public)]` on by default
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:256:13
[INFO] [stdout]     |
[INFO] [stdout] 256 |             enemies_drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:72:5
[INFO] [stdout]    |
[INFO] [stdout] 72 |     fn physical_states(&mut self) -> &mut PhysicalStates;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 80 |     fn rival_dir(&self) -> &Option<EnemyComing>;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]   --> src/game/entity.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:111:5
[INFO] [stdout]     |
[INFO] [stdout] 111 |     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {}
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:113:5
[INFO] [stdout]     |
[INFO] [stdout] 113 | /     fn update(&mut self, dt: f32, pos_list: &mut HashMap<u32, Vector2f>, rival_coming: &Option<EnemyComing>,
[INFO] [stdout] 114 | |               rival_pos_list: &HashMap<u32, Vector2f>) {
[INFO] [stdout] 115 | |
[INFO] [stdout] 116 | |         if let Some(enemies_coming_dir) = rival_coming {
[INFO] [stdout] ...   |
[INFO] [stdout] 129 | |         pos_list.insert(self.get_id(), self.get_position());
[INFO] [stdout] 130 | |     }
[INFO] [stdout]     | |_____^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:206:5
[INFO] [stdout]     |
[INFO] [stdout] 206 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:217:5
[INFO] [stdout]     |
[INFO] [stdout] 217 |     fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:225:5
[INFO] [stdout]     |
[INFO] [stdout] 225 |     fn rival_dir(&self) -> &Option<EnemyComing> { &self.enemy_dir }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:226:5
[INFO] [stdout]     |
[INFO] [stdout] 226 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>) { self.enemy_dir = dir }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:237:5
[INFO] [stdout]     |
[INFO] [stdout] 237 | /     fn state_changer(&mut self, rival_coming: &Option<EnemyComing>) {
[INFO] [stdout] 238 | |         match rival_coming {
[INFO] [stdout] 239 | |             None => {
[INFO] [stdout] 240 | |                 if self.current_state == HumanState::AttackWaiting {
[INFO] [stdout] ...   |
[INFO] [stdout] 247 | |         }
[INFO] [stdout] 248 | |     }
[INFO] [stdout]     | |_____^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:390:5
[INFO] [stdout]     |
[INFO] [stdout] 390 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::PhysicalStates` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:401:5
[INFO] [stdout]     |
[INFO] [stdout] 401 |     fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:409:5
[INFO] [stdout]     |
[INFO] [stdout] 409 |     fn rival_dir(&self) -> &Option<EnemyComing> { &self.rival_direction }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::EnemyComing` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:410:5
[INFO] [stdout]     |
[INFO] [stdout] 410 |     fn set_rival_dir(&mut self, dir: Option<EnemyComing>) { self.rival_direction = dir; }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: private type `game::entity::EntityFightStatus` in public interface (error E0446)
[INFO] [stdout]    --> src/game/entity.rs:535:5
[INFO] [stdout]     |
[INFO] [stdout] 535 |     fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status }
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #34537 <https://github.com/rust-lang/rust/issues/34537>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static is never used: `HUMANS_POS_Y`
[INFO] [stdout]   --> src/settings.rs:13:1
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub static HUMANS_POS_Y: f32 = 525.0;
[INFO] [stdout]    | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant is never constructed: `Others`
[INFO] [stdout]   --> src/game/entity.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     Others,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `armor`
[INFO] [stdout]   --> src/game/entity.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 45 |     armor: f32,
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `is_infant`
[INFO] [stdout]   --> src/game/entity.rs:47:5
[INFO] [stdout]    |
[INFO] [stdout] 47 |     is_infant: Option<f32>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field is never read: `velocity`
[INFO] [stdout]    --> src/game/entity.rs:332:5
[INFO] [stdout]     |
[INFO] [stdout] 332 |     velocity: f32,
[INFO] [stdout]     |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function is never used: `set_position`
[INFO] [stdout]    --> src/game/entity.rs:508:12
[INFO] [stdout]     |
[INFO] [stdout] 508 |     pub fn set_position(&mut self, pos: system::Vector2f) {
[INFO] [stdout]     |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function is never used: `resize`
[INFO] [stdout]    --> src/game/entity.rs:512:12
[INFO] [stdout]     |
[INFO] [stdout] 512 |     pub fn resize(&mut self, size: system::Vector2f) {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct is never constructed: `UIString`
[INFO] [stdout]  --> src/game/ui.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | struct UIString;
[INFO] [stdout]   |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct is never constructed: `UICardsInfo`
[INFO] [stdout]  --> src/game/ui.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | struct UICardsInfo;
[INFO] [stdout]   |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:136:21
[INFO] [stdout]     |
[INFO] [stdout] 136 |                     drop_index.iter().map(|x| x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` on by default
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 46 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:168:21
[INFO] [stdout]     |
[INFO] [stdout] 168 |                     drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:205:21
[INFO] [stdout]     |
[INFO] [stdout] 205 |                     drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:236:13
[INFO] [stdout]     |
[INFO] [stdout] 236 |             humans_drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `std::iter::Map` that must be used
[INFO] [stdout]    --> src/game.rs:256:13
[INFO] [stdout]     |
[INFO] [stdout] 256 |             enemies_drop_index.iter_mut().map(|x| *x - 1);
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: iterators are lazy and do nothing unless consumed
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 46 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 8.22s
[INFO] running `Command { std: "docker" "inspect" "017e110be9a89a2efe4ef37c73fe6bbf6170e2be307d5c2694223e4b94f0bb98", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "017e110be9a89a2efe4ef37c73fe6bbf6170e2be307d5c2694223e4b94f0bb98", kill_on_drop: false }`
[INFO] [stdout] 017e110be9a89a2efe4ef37c73fe6bbf6170e2be307d5c2694223e4b94f0bb98
